All posts
October 6, 2026
ImCade covered I Like Trains on YouTube
ImCade — one of the biggest names in incremental games — covered I Like Trains on YouTube. For a two-person studio, this is a genuine pinch-me moment.
October 4, 2026
Alpha 0.20 — Prestige, Platform Zero & the Marketing Office
The Prestige update is live. Decrypt and exploit anomalies for Prestige Points to spend at Platform Zero, build the Marketing Office, enjoy five new languages, a reworked notification system — and a clear Tier 3 demo ending.
July 19, 2026
Alpha 0.19 — display & accessibility settings
New display and UI options: an on-screen controls guide, Giant UI scale, frame rate limit, and VSync — plus more polish and fixes.
July 18, 2026
Alpha 0.18 — background play & rail junctions
The game now keeps running in the background, rail crossings get proper junction visuals, and buildings pulse when you can afford an upgrade.
July 14, 2026
Steam demo is live — Alpha 0.17
The I Like Trains demo is out now on Steam, running our new Alpha 0.17 build. Here's the short version of what's new.
June 26, 2026
Steam page is live — wishlist us!
I Like Trains has an official home on Steam. We're heads-down on the demo for Train Fest 2026.
May 24, 2026
First look at I Like Trains
An incremental train game about building an ever-expanding network. Here's what we're actually making.
April 15, 2026
Super Gecko Games is officially here
A quick introduction: who we are, what we're making, and what to expect from this corner of the internet.
